×
        Smoothed particle hydrodynamics example with Three.js
        Three.js/GPU implementation of the tutorial by Philip Mocz. 
          GLSL GPU-based particle computation, rendered in 3D as InstancedMesh with Three.js. 4096 samples. GPUComputationRenderer use 
          demonstrates individual texture computation in sequence.
        Built and deployed rapidly with three-js-webpack
        Code